eZedia
eZedia Inc.
eZedia
    eZedia Products     eZedia Store     eZedia Support     eZedia Company     eZedia Education
eZedia eZedia
eZedia Back to Support   
eZedia

Support
Resources
Documentation
  · Manuals
  · Tutorials
  · eZeDocs
Training
Help
Testimonials

show the world who you are

eZedia Resources

eZedia Tips & Tricks


eZedia Tips & TricksYou Spin Me Round, Round:
A Guide to Creating QuickTime VR

By Mike Berg
Manager, Multimedia Development
eZedia Inc.


Preview VR
QuickTime VR is Apple's award-winning photorealistic cross-platform virtual reality technology that makes it possible to explore places as if you were really there. QTVR allows the viewer to explore and examine detailed virtual worlds using a computer and mouse, not goggles, headsets or gloves.

QuickTime VR is created by mounting a camera on a tripod and taking several pictures in 360 degrees from the same location. These pictures are then "stitched" by a computer to create a single image, a 360 degree panorama.




The panorama is then wrapped into a cylinder shape. The user is then placed "inside" the cylinder, with the ability to look left, right, up and down just by dragging the mouse.

Now you can create QuickTime Virtual Reality movies yourself! The easiest way to create QTVR is by using a Canon digital camera (visit http://www.powershot.com/ for more information). Almost all of Canon's digital cameras have a mode called Stitch Assist. Using this mode, anyone can shoot a VR in a few minutes by taking several pictures in a circle from one tripod position. Once the pictures are taken, Canon's stitching program creates the VR for you. Each VR created in this way is called a Node.

If you want to create several nodes and link them together, you'll need to use a QuickTime VR software package. For more information on these types of packages, visit http://www.jmadden.info/vr_software.htm

Creating a multi-node VR allows the user to travel between the virtual spaces you have captured as VR's. This is achieved by creating hotspots on the surface of each node and linking them to other nodes.

When nodes and hotspots are created, they are given an ID number. When you add a VR with multiple hotspots and/or nodes to your eZediaMX project, you can track which node the user is in and which hotspot they have clicked on. This allows you to take the user to another frame or provide other information in the form of text, sound, graphics or movies.

To do this, link the VR to a Container Object. Double click the container and set the Type to VR Node Collector or VR Hotspot Collector . Now when the user moves around in the VR, the node and/or hotspot is displayed in the container. Use a Branch Object to evaluate the contents of the container and activate other Objects.



You can also use a Control Object to create custom controls for a VR. If you want to create your own controls for pan and zoom, just create Control Objects and link them to the VR. Set their Actions to the appropriate VR controls, as shown.



As you can see, creating Virtual Reality movies and using them in an eZediaMX project is a breeze! So give your audience a 360 degree perspective of their new building; or send distant relatives a guided tour of your new cabin.

With eZediaMX, it's easy to show the world who you are.


 

eZeArchives
Object Masking
Path Edit Tools
Features in Object Well
Link Object Features
Drag n'Drop Web Images

Back to Tips & Tricks

Home | Terms of Use | Privacy Policy | Contact Us | Site Map | Web Feedback | Related Links

© 2000 - 2008 Library Video Company. All rights reserved. ( sid: 203 )
For more details about the acquisition, or to schedule an interview, please contact Library Video Company.