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Partners in Learning

By Drs. Jane & Michael Madden
Francis Marion University


In recent months, there has been increasing discussion at the U.S. Department of Education web site (http://www.ed.gov) on the issues of literacy and student achievement. There is no question that the challenges facing educators are significant and that somehow we must have the students as partners in this enterprise if we are to succeed. A critical factor in that process is student engagement. Let's face it. The longer a student's attention is focused on a task in an active, engaged manner, the greater the likelihood for the comprehension and the retention of concepts. At the same time, the more energy that emanates from the student to maintain their own attention, the less enervating it is for the teacher in that classroom.

There are a number of good examples of this type of approach and how it benefits both the student and the classroom teacher. At the Apple Education site, teachers in Minnesota talk about the transformative effects of incorporating iMovie video production on fifth grade student learning (http://www.apple.com/education/k12/imagine/lindbergh/). It's worthwhile reading. In this situation, "students show off their mastery of a full range of research, writing, and analytical skills" through the planning and production of a one-minute video on an educational topic. Sixty-seconds may not sound like a lot until you have to put it together. A well-planned one-minute segment can be a significant mental exercise. More importantly, the article reinforces the notion that transforming the environment to include video production results in the students staying involved in a demanding task much longer, with higher achievement as the end product.

Learning to make short iMovie video clips is both exciting and instructional, but then teachers need to ask, "what next?" That one-minute segment becomes much more powerful when placed in an integrative environment like eZediaMX. For teachers, this kind of multimedia authoring tool fosters their students' literacy skills, time and task management strategies, and ability to structure an argument and communicate their ideas clearly. At the same time, it provides opportunities to engage a wide-range of learners, especially those who have remained on the sidelines in our classrooms, despite our best efforts.

eZediaMX, together with Inspiration , a popular concept mapping program, make powerful team members as students plan and develop their projects. Inspiration (and for younger children, Kidspiration), enables students to shift between a diagrammatic and outline view of their undertaking and to easily rearrange elements. In the process, students see relationships and further clarify their thinking. Inspiration concept maps also allow teachers to quickly assess their students' thought processes. From a management perspective, the well-constructed diagram shortens project development time, clarifies structure, and keeps students focused on the content.

From the single word or phrase in the concept map, it is but a short step to identifying, gathering, and creating the video, audio, and text elements the students want to include in their eZediaMX projects to make their points. All the while, they are remaining focused and engaged. As the projects develop, their thinking becomes much more visible to themselves and to others, offering opportunities to participate in a natural collaborative process that provides the context for the development of communication and digital literacy skills (as outlined in ISTE's National Educational Technology Standards for Students).

Just as Inspiration frees students to rearrange points in the development stage, eZediaMX's environment gives them equal flexibility when they move from the abstract concept map to the representation level offered by the multimedia. Editing and refining is easy, as the name implies. With eZediaMX's logic tools, students have the power to make their points in creative and sophisticated ways. Also, the fine-tuning of projects provides a natural context for building editorial and problem-solving skills. Teachers don't have to force it, as the educators at the Apple site pointed out, the students want to do it. Now, that's a win-win situation!

About the Authors
Dr. Jane Madden is an Assistant Professor in the School of Education at Francis Marion University and is the Director of the Grants Development Program on campus. Dr. Michael Madden is a Professor in the School of Education. Both are the co-authors of two successful Preparing Tomorrow's Teachers to Use Technology (PT3) grants. eZedia has been a research partner in both federal grants. No remuneration was received for the writing of this article.



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